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Home of the MinGW.org and MSYS Projects

MinGW, a contraction of 'Minimalist GNU for Windows', is a minimalist development environment for native Microsoft Windows applications.

MinGW is a registered trademark of Software in the Public Interest Inc., registration number 86017856; it has been registered on behalf of MinGW.org, and its use by any other project is unauthorized.

MinGW provides a complete Open Source programming tool set which is suitable for the development of native MS-Windows applications, and which do not depend on any 3rd-party C-Runtime DLLs. (It does depend on a number of DLLs provided by Microsoft themselves, as components of the operating system; most notable among these is MSVCRT.DLL, the Microsoft C runtime library. Additionally, threaded applications must ship with a freely distributable thread support DLL, provided as part of MinGW itself).

MinGW compilers provide access to the functionality of the Microsoft C runtime and some language-specific runtimes. MinGW, being Minimalist, does not, and never will, attempt to provide a POSIX runtime environment for POSIX application deployment on MS-Windows. If you want POSIX application deployment on this platform, please consider Cygwin instead.

Alternatives to MinGW for Windows, Linux, Mac, zsh, iPhone and more. Filter by license to discover only free or Open Source alternatives. This list contains a total of 18 apps similar to MinGW. List updated: 9/20/2019 1:05:00 PM. Hey guys, I'm kind of new to this and need the MinGW compiler on QT creator for a school project, the problem is that I use Mac. I downloaded the the brew files using terminal but I don't seem to be able to find mingw-w64 is my applications, although it appears as already installed on terminal. I used many different sites in my search, but my primary sources were Catching Exceptions and Printing Stack Traces for C on Windows, Linux, & Mac by Job Vranish, Printing a Stack Trace with MinGW by Daniel Holden, and the C name mangling article on Wikipedia. The code, along with example usage, may be found on the asmCrashReport GitHub. MinGW - Minimalist GNU for Windows. A native Windows port of the GNU Compiler Collection (GCC).

Primarily intended for use by developers working on the native MS-Windows platform, but also available for cross-hosted use, (see note below -- you may need to follow the 'read more' link to see it), MinGW includes:

  • A port of the GNU Compiler Collection (GCC), including C, C++, ADA and Fortran compilers;
  • GNU Binutils for Windows (assembler, linker, archive manager)
  • A command-line installer, with optional GUI front-end, (mingw-get) for MinGW and MSYS deployment on MS-Windows
  • A GUI first-time setup tool (mingw-get-setup), to get you up and running with mingw-get.

MSYS, a contraction of 'Minimal SYStem', is a Bourne Shell command line interpreter system. Offered as an alternative to Microsoft's cmd.exe, this provides a general purpose command line environment, which is particularly suited to use with MinGW, for porting of many Open Source applications to the MS-Windows platform; a light-weight fork of Cygwin-1.3, it includes a small selection of Unix tools, chosen to facilitate that objective.

This page explains how to build Lua BitOp from source, against anexisting Lua installation. If you've installed Lua using a package manager(e.g. as part of a Linux distribution), you're advised to check fora pre-built package of Lua BitOp and install this instead.

Prerequisites

To compile Lua BitOp, your Lua 5.1/5.2 installation must include all developmentfiles (e.g. include files). If you've installed Lua from source, youalready have them (e.g. in /usr/local/include on POSIX systems).

If you've installed Lua using a package manager, you may need to installan extra Lua development package (e.g. liblua5.1-dev onDebian/Ubuntu).

Probably any current C compiler which can compile Lua also works forLua BitOp. The C99 include file is mandatory,but the source contains a workaround for MSVC.

Lua is by default configured to use double as its number type.Lua BitOp supports IEEE 754 doubles or alternative configurationswith int32_t or int64_t (suitable for embedded systems withoutfloating-point hardware). The float number type is not supported.

Configuration

You may need to modify the build scripts and change the paths tothe Lua development files or some compiler flags. Check the start ofMakefile (POSIX), Makefile.mingw (MinGW on Windows)or msvcbuild.bat (MSVC on Windows) and follow the instructionsin the comments.

E.g. the Lua 5.1 include files are located in /usr/include/lua5.1,if you've installed the Debian/Ubuntu Lua development package.

Build & Install

After downloading Lua BitOp,unpack the distribution file, open a terminal/command window,change into the newly created directory and follow the instructions below.

Linux, *BSD, Mac OS X

For Linux, *BSD and most other POSIX systems just run:

For Mac OS X you need to run this instead:

You probably need to be the root user to install the resulting bit.sointo the C module directory for your current Lua installation.Most systems provide sudo, so you can run:

MinGW on Windows

Start a command prompt and make sure the MinGW tools are in your PATH.Then run:

If you've adjusted the path where C modules for Lua should be installed,you can run:

Otherwise just copy the file bit.dll to the appropriate directory.By default this is the same directory where lua.exe resides.

MSVC on Windows

Open a 'Visual Studio .NET Command Prompt', change to the directorywhere msvcbuild.bat resides and run it:

Mingw For Windows 10 Download

If the file bit.dll has been successfully built, copy itto the directory where C modules for your Lua installation are installed.By default this is the same directory where lua.exe resides.

Embedding Lua BitOp

If you're embedding Lua into your application, it's quite simple toadd Lua BitOp as a static module:

1. Copy the file bit.c from the Lua BitOp distributionto your Lua source code directory.

2. Add this file to your build script (e.g. modify the Makefile) orimport it as a build dependency in your IDE.

3. Edit lualib.h and add the following two lines:

4. Edit linit.c and add this immediately before the linewith {NULL, NULL}:

5. Now recompile and you're done!

Mingw For Mac Os

Primarily intended for use by developers working on the native MS-Windows platform, but also available for cross-hosted use, (see note below -- you may need to follow the 'read more' link to see it), MinGW includes:

  • A port of the GNU Compiler Collection (GCC), including C, C++, ADA and Fortran compilers;
  • GNU Binutils for Windows (assembler, linker, archive manager)
  • A command-line installer, with optional GUI front-end, (mingw-get) for MinGW and MSYS deployment on MS-Windows
  • A GUI first-time setup tool (mingw-get-setup), to get you up and running with mingw-get.

MSYS, a contraction of 'Minimal SYStem', is a Bourne Shell command line interpreter system. Offered as an alternative to Microsoft's cmd.exe, this provides a general purpose command line environment, which is particularly suited to use with MinGW, for porting of many Open Source applications to the MS-Windows platform; a light-weight fork of Cygwin-1.3, it includes a small selection of Unix tools, chosen to facilitate that objective.

This page explains how to build Lua BitOp from source, against anexisting Lua installation. If you've installed Lua using a package manager(e.g. as part of a Linux distribution), you're advised to check fora pre-built package of Lua BitOp and install this instead.

Prerequisites

To compile Lua BitOp, your Lua 5.1/5.2 installation must include all developmentfiles (e.g. include files). If you've installed Lua from source, youalready have them (e.g. in /usr/local/include on POSIX systems).

If you've installed Lua using a package manager, you may need to installan extra Lua development package (e.g. liblua5.1-dev onDebian/Ubuntu).

Probably any current C compiler which can compile Lua also works forLua BitOp. The C99 include file is mandatory,but the source contains a workaround for MSVC.

Lua is by default configured to use double as its number type.Lua BitOp supports IEEE 754 doubles or alternative configurationswith int32_t or int64_t (suitable for embedded systems withoutfloating-point hardware). The float number type is not supported.

Configuration

You may need to modify the build scripts and change the paths tothe Lua development files or some compiler flags. Check the start ofMakefile (POSIX), Makefile.mingw (MinGW on Windows)or msvcbuild.bat (MSVC on Windows) and follow the instructionsin the comments.

E.g. the Lua 5.1 include files are located in /usr/include/lua5.1,if you've installed the Debian/Ubuntu Lua development package.

Build & Install

After downloading Lua BitOp,unpack the distribution file, open a terminal/command window,change into the newly created directory and follow the instructions below.

Linux, *BSD, Mac OS X

For Linux, *BSD and most other POSIX systems just run:

For Mac OS X you need to run this instead:

You probably need to be the root user to install the resulting bit.sointo the C module directory for your current Lua installation.Most systems provide sudo, so you can run:

MinGW on Windows

Start a command prompt and make sure the MinGW tools are in your PATH.Then run:

If you've adjusted the path where C modules for Lua should be installed,you can run:

Otherwise just copy the file bit.dll to the appropriate directory.By default this is the same directory where lua.exe resides.

MSVC on Windows

Open a 'Visual Studio .NET Command Prompt', change to the directorywhere msvcbuild.bat resides and run it:

Mingw For Windows 10 Download

If the file bit.dll has been successfully built, copy itto the directory where C modules for your Lua installation are installed.By default this is the same directory where lua.exe resides.

Embedding Lua BitOp

If you're embedding Lua into your application, it's quite simple toadd Lua BitOp as a static module:

1. Copy the file bit.c from the Lua BitOp distributionto your Lua source code directory.

2. Add this file to your build script (e.g. modify the Makefile) orimport it as a build dependency in your IDE.

3. Edit lualib.h and add the following two lines:

4. Edit linit.c and add this immediately before the linewith {NULL, NULL}:

5. Now recompile and you're done!

Testing

You can optionally test whether the installation of Lua BitOp was successful.Keep the terminal/command window open and run one of the following commands:

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For Linux, *BSD and Mac OS X:

For MinGW on Windows: Зва to for mac.

For MSVC on Windows:

If any of the tests fail, please check that you've properly set thepaths in the build scripts, compiled with the same headers you'vecompiled your Lua installation (in particular if you've changed thenumber type in luaconf.h) and installed the C module intothe directory which matches your Lua installation. Double check everythingif you've installed multiple Lua interpreters (e.g. both in /usr/binand in /usr/local/bin).

How To Use Mingw Compiler

If you get a warning or a failure about a broken tostring() functionor about broken hex literals, then your Lua installation is defective.Check with your distributor, replace/upgrade a broken compiler or C libraryor re-install Lua yourself with the right configuration settings(in particular see LUA_NUMBER_* and luai_num*in luaconf.h).

Benchmarks

The distribution contains several benchmarks:

  • bitbench.lua tests the speed of basic bit operations.The benchmark is auto-scaling with a minimum runtime of 1 secondfor each part.The loop overhead is computed first and subtracted from the followingmeasurements. The time to run a bit operation includes the overheadof setting up its parameters and calling the corresponding C function.
  • nsievebits.lua is a simple benchmark adapted from theComputer Language Benchmarks Game(formerly known as Great Computer Language Shootout). The scale factoris exponential, so run it with a small number between 2 and 10 and time it(e.g. time lua nsievebits.lua 6).
  • md5test.lua when given the argument 'bench' runsan auto-scaling benchmark and prints the time per characterneeded to compute the MD5 hash of a (medium-length) string.Please note that this implementation is mainly intended as aregression test. It's not suitable for cross-language comparisonsagainst fully optimized MD5 implementations.





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